DLC Breaks Unwritten Rules
Why is it that some DLC makes you wonder just what the developers were thinking? Should I really need to buy more armor or weapons to enjoy a game ? While some DLC hits their target dead on, others leave me wondering WTF.
I’ll start with some obvious examples of what I consider top-drawer spot-on DLC.
- Guitar Hero / Rock Band Music Tracks
- First Person Shooter Map Packs
- Racing Game Car Packs and Track Packs
These are perfect examples because they follow the rules. Not my rules, and there are no universal rules for DLC, but they follow the rules of the game they are made for. Music tracks expand Guitar Hero and RockBand without changing the rules of the game. Map Packs for Halo are just new environments to play the same game with the same rules. Car and Track Packs… you see where this is going. DLC should stick to the rules of the original game while expanding the experience in some way.
Here are a few that I feel just didn’t hit the mark.
Find my complete article on DLC that breaks the rules at Platform Nation. Covered is DLC for the following games:










