• Archive for September, 2011

    SkyDrift Review (XBLA)

    Posted by Chris Forbis on Sep-20-2011

    SkyDrift Review (XBLA)

    Game Review: SkyDrift (XBLA)
    Release: September 7, 2011 (PC TBA)
    Genre: Arcade Racing / Flight Simulation
    Developer: Digital Reality
    Available Platforms:  Xbox 360, PS3, PC
    Players: 1 – 8 Online Multiplayer
    MSRP: 1200 MS Points / $14.99 US
    ESRB Rating:  E (10+)
    Website: www.SkyDriftGame.com

    Racing fans that are tired of driving cars will be thrilled with this new plane racing experience.  Ever wanted to fly an X-wing fighter through the trenches of the Death Star?  This is the next best thing.  SkyDrift puts you in control of 8 distinctively different racing planes to fly in thirty-three different racing events where you will race through industrial structures, caves and valleys in some of the fastest and smoothest flying machines I’ve ever controlled.

    The game begins with a single plane available to you; additional planes are unlocked by completing events.  Each plane also has its own distinct characteristics for speed, agility and armor as well as four paint schemes to unlock, similar to the boats in Hydro Thunder.

    SkyDrift’s racing events fall into three categories: Speed Races, Power Races and Survivor Races.

    Speed Races as the name states are all about speed.  Along the race course there are boost rings that give you a speed boost when you fly through them.  The object is to hit as many rings as possible to maintain top speed.

     

    Power Races have the usual group of power-ups scattered throughout the course that include missiles, machine guns, EMP bursts, mines and shields.  A nice touch in SkyDrift is that picking up a second power-up of the same type makes that particular weapon of shield more powerful.  Also, any unwanted power-ups can be converted into boost at any time to give you an extra push when needed.  Boost is also earned by performing stunts and flying low to the ground.  Overall this mode feels much like Blur in airplanes.

    Survivor Races are eliminator style races with a timer that ticks down, and when the time runs out, whoever is in last place is eliminated,  All of the features of the Power Races apply here also, so if you can’t pass your opponents, just shoot ‘em down.

    The courses are beautifully designed and rendered making them worthy of a slow, losing fly through just to take them all in.  Some events use the same courses, but in reverse, helping to keep the environment familiar but the courses fresh.  Three difficulty levels keep the game accessible to flyers of all ages even though it is rated for 10+; my four-year old loves flying in SkyDrift.

     

    The best thing about SkyDrift is the controls.  They are not standard “flight simulator” controls, as these are simpler and very intuitive, making control of the planes an absolute joy.  The left stick controls up, down, left and right while the right stick controls the orientation of the plane.  For example, to make a sharp right turn, just push both sticks to the right and the plane executes a knife-edge turn through a narrow gap in the canyon.  This keeps the turns fast, exciting and fun to execute.  The third person view from behind the plane, as opposed to a cockpit view, is key to making the controls feel so smooth, because the controls are always relative to your view (the horizon) and not the plane, so up is always up, even if your plane is inverted.

    The online multi-player allows up to eight to race at once and I did not notice any lag when compared to playing the single player campaign.  The only difference is that real players are a little easier to beat than the AI racers in the later levels.  My only wish is that it had a local split-screen multi-player mode.

    The only thing I found irritating is that when I would stray a little off course, the game would “nudge” me back onto the course as if I were flying in an invisible tunnel.  Many time this would “nudge” me directly into an obstacle I was trying to fly around.  As I got better at following the intended course of each race, this problem went away.

    My final word is to go buy this game.  It is a gorgeous, fresh take on the familiar power-up racing genre that is fast and fun without frustration.

    • Well designed controls
    • Exciting courses and flight paths
    • Up to eight players online
    • No local co-op

    Final Score: 9 out of 10

    You can follow SkyDrift here on Facebook and Twitter.

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    SkyDrift Logo No Background
    SkyDrift Box Art

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    October 2011 To Bring The Best Gaming Tablet Yet

    Posted by Chris Forbis on Sep-20-2011

    October 2011 To Bring The Best Gaming Tablet Yet

    Possibly.  It is at least a serious contender.  All gaming systems require a few vital things: speed, great video, memory and plenty of storage for all of your games.  In the world of Android tablets, these elements are usually in short supply, especially at a reasonable price.  Archos is trying to change that with their G9 Android tablets.

    The entry-level Archos G9 tablets will start hitting stores worldwide on September 30th, 2011 (available for pre-order on September 20th) with the following configuration: Archos 80 G9

    • 1 GHz dual-core processor
    • 8 GB flash storage
    • Retail price of $299 US
    Be aware that the 80 has an 8 inch screen that has a 4:3 aspect ratio and is capacitive multi-touch,  and the gamer flagship “Turbo” 101 will not be available until October.  With the following luscious specs, it should be worth the wait.  The sexy “Turbo” Archos 101 G9 has:

    • OMAP 4 dual-core processor up to 1.5 GHz
    • 10.1 inch multi-touch widescreen (four point)
    • Android Honeycomb 3.2  with Android Market
    • Adobe Flash 10.3 support
    • 1080p HD video with HDMI out for mirrored output
    • Storage capacity of 250GB
    • Built-in GPS, compass and G-sensor
    • WiFi and Bluetooth
    • HD front camera (720p encoding)
    • Microphone
    • Kickstand
    • Etc., etc., etc.
    • Check out the impressive full list of tech specs for the 101.
    • Retail $469 US

    Archos G9 tablets also come with a suite of Google mobile applications including:

    • Google Talk with video chat
    • Gmail
    • YouTube
    • Google Maps with Street View and Navigation
    • Google Calendar (beta)

    With 250 GB to store games and media, you have to wonder what formats are supported.  Well, just about every format is supported.

    To get the best multimedia experience on the G9 tablets Archos have replaced the standard Android multimedia apps with the Archos multimedia app suite: 12 years of multimedia experience distilled into Video, Music and Photo apps. Able to decode Full HD (H.264 HP, 1080p) videos and with massive codec, format and subtitle support – the days of converting video are over.

    See the full list of supported formats and codecs

    Plus the 250 GB storage is a hybrid configuration to save battery life.

     “Wanting to give users the best of both worlds, Archos paired the Seagate Momentous Thin hard drive with a dedicated 4GB flash caching system. This Archos engineered hybrid solution offered on all Archos G9 hard drive tablets is designed to limit spinning and to keep the drive powered down when not in use, which will protect it when on the go as well as preserve battery life.”

    The dual-core 1.5 GHz G9 series will be available in stores and online in October with the following recommended retail price:

    • Archos 80 G9 16GB  – 1.5 GHz at $329
    • Archos 80 G9 250GB – 1.5 GHz at $369
    • Archos 101 G9 16GB – 1.5 GHz at $399
    • Archos 101 G9 250GB – 1.5 GHz at $469

    All of the G9 tablets are also upgradable to 3G connectivity by simply plugging in the Archos 3G Stick.

    Plus – they all come with Angry Birds pre-loaded so you can immediately start taking down those smug little egg-stealing pigs.

    For more details on the Archos G9 tablets visit www.archos.com or follow Archos on Facebook and Twitter.

    Continue to complete article on Platform Nation

    Dead Island Review (Xbox 360)

    Posted by Chris Forbis on Sep-18-2011

    Dead Island Review (Xbox 360)

    Game Review: Dead Island (Xbox 360)
    Release: September  6, 2011
    Genre: Zombie Action RPG
    Developer:  Techland / Deep Silver
    Available Platforms:  Xbox 360, PS3, PC
    Players: 1 – 4 Online Co-op
    MSRP: $59.99 US (Consoles) / $49.99 US (PC)
    ESRB Rating: M for Mature
    Website:  www.DeadIsland.com

    Dead Island takes place on the Island of Banoi, in and around the luxurious Royal Palms Resort.  A mysterious and contagious zombie outbreak sends the entire island into chaos.  Among the guests at the resort, only four are immune to the virus, and they are called upon by all of the other survivors to risk their lives to go find everything from gasoline to Champagne.  The main quest is to escape the island before an approaching monsoon hits.

    Playing as one of the immune, you explore the huge open-world island, finding weapons, looting luggage, drinking energy drinks (health packs)… and killing zombies.  Each of the four playable characters has a special skill (guns, blunt weapons, blades and throwing weapons) and just enough back-story to explain why they have their specific skill.

     

    The huge island is divided into areas (resort, city, jungle, etc.) and access to each consecutive area is earned  by completing quests.  Weapons are literally everywhere and degrade with use, so scavenging for money to pay for repairs and supplies to modify your weapons are an important part of the game.  Fortunately there is no karma system in the game, so feel free to loot everyone’s luggage, steal medical supplies and help yourself to whatever you want in the church.

    Dead Island is a culmination of some of the best features of many great games.  Imagine a Franken-game created with parts taken from the following:

    • Sound design from Dead Space
    • Four playable co-op characters from Left 4 Dead
    • A huge open world map unlocked a section at a time from Borderlands
    • Lots of NPCs with scavenging quests from Fallout 3
    • Assorted zombie types from Left 4 Dead
    • Skill trees from Borderlands
    • Weapon mods from Dead Rising
    • Vehicles from Far Cry 2
    The four player co-op is brilliantly designed and executed.  You can easily drop in or out of other player’s public games or have them join yours on the fly.  This is like the four player Left 4 Dead co-op with the drop in and drop out ease of the Lego video games.  The only drawback is no local co-op; it’s online only.

     

    Continue to complete review on Platform Nation

    Happy Toy Machine Review

    Posted by Chris Forbis on Sep-15-2011

    Happy Toy Machine Review

    Happy Toy Machine

    Product: Custom Plush Toys

    Website: www.HappyToyMachine.com

    MSRP:  12 inch toy $29.99 US / 24 inch toy $49.99 US

    Even though I have done many reviews in the past, this is something totally new for me, as I have never seen anything quite like Happy Toy Machine before.  Happy Toy Machine (HappyToyMachine.com) is an innovative new online business that allows you to use a simple website-based tool to design your own plush toy, and then have it custom made and shipped to you.  In order to get more perspective from the target audience of the resulting toy, I enlisted the help of my four year old son, Richard.  He helped design the toy online with me, unboxed it when it arrived and will share his comments with you in a short video at the end of this review.

    The website which serves as the storefront for the business is divided into a few main areas: Create a Toy, Your Creations and a Public Gallery.  The meat is in creating your own toy, but first, let’s look at examples of what can be created in the Public Gallery.

    The Public Gallery is where you can browse toys designed by others who have chosen to share their designs publicly.  In the gallery there are pictures of their toy design side-by-side with a photo of the actual toy.  This allows you to see exactly how the onscreen designs translates to physical toys.

    Designing a new toy is a simple process that your child can help with.  First, you choose a starting point by selecting a basic design from the list above.  Richard decided, after looking through the gallery, that he wanted to design a robot.

    The interface was simple enough for him to follow along and make choices for the head, arms, hands, legs and feet.  Color selection for each is also a simple process of just clicking on a body part then choosing a color for it.  Some of the colors look very similar on screen, especially red and magenta, so double check them all before completing your toy.  This is how our robot ended up with a pink body.

    We detailed our robot with square eyes, angular eyebrows and nose, a zig-zag mouth and some gauges on the chest area.  All of these elements are pre-designed and added or changed with just a click.  Additionally they can be moved, rotated and size adjusted.  If you like, text can even be added.

    When finished, you give your toy a name and save it in the My Creations section.  This section not only shows you the toys you have designed, but also has options to show your toy in the public gallery and allow others to order you design.

    When placing your order, there is a choice of two sizes for your toy.  The regular 12″ version is $29.99 and the large 24″ version is $49.99, but for a limited time we have a coupon to get a 15% discount (at the bottom of this post).

    Once your toy is ordered and manufactured, Happy Toy Machine takes a portrait of the finished product and shows it on the website side by side with your design.

    From the time I placed the order until the box hit my door was one week.  We live in Central Illinois which is right in the middle of the United States so your delivery time may vary, but I felt this was extremely reasonable for a one-off custom product.

      When the box arrived, we knew, and more to the point, Richard knew it was his robot because of the Happy Toy Machine sticker on the box.  This simple but genius touch created immediate excitement because we all knew that our creation had arrived.

    Inside the box, our toy was sealed in a plastic bag to protect it from moisture during shipping.  Also included, and also protected by a separate plastic bag, was a thank you letter and, to our surprise, an 8.5″  x 11″ color portrait of our robot.

    We were, and still are, very impressed with the quality of the toy.  All of the seams are tight and solid and all of the decorative details are intricately embroidered.  The material is soft like flannel and surface washable.  ”Red Robot” has been played with every day and slept with every night since his arrival about two weeks ago and shows no signs of wear.  It is rugged and durable enough to easily handle all the typical play and abuse a rowdy four year old boy can dish out.

      Even though we thought our robot was all red when we designed it, we ended up with a magenta “shirt”.  Richard was not about to send his robot back, but, we certainly could have.  Happy Toy Machine has a 100% Satisfaction Guarantee on all of their toys.

    The only thing we found disappointing was the frequent message on the website that “this feature is coming soon”.  While it’s great to know there are more options coming in the near future, it’s hard to explain to a child.  The upside is that soon you will be able to add all of the following to your custom toys:

    • Use fuzzy plush cloth in place of the standard material (September 2011)
    • Add hair (October 2011)
    • Choose clothes for your toy (November 2011)
    • Upload and add your own images (January 2012)

    Richard absolutely loves his robot, partly because it was something we designed together and partly due to the magic of designing a toy and having it become real.   While surprises are fun, don’t leave your child out of the design process.  If you want to give a gift from Happy Toy Machine, give a gift certificate and design the toy together.  You will be glad you did.

    I promised Richard that he could help with the review so, here he is to tell you what he thinks of Happy Toy Machine and his Red Robot.

    The first 500 customers to use this coupon code at HappyToyMachine.com will get 15% off their entire order: PLATFORMJDG4

    Continue to complete article on Platform Nation

    DeathSpank: The Baconing Review (Xbox 360)

    Posted by Chris Forbis on Sep-10-2011

    DeathSpank: The Baconing Review (Xbox 360)

     

    Game Review: The Baconing
    Release: August 31, 2011
    Genre: Action Adventure RPG
    Developer: Hothead Games
    Available Platforms: Xbox 360, PS3, Windows PC, Mac
    Players: 1 – 2 Local Only
    MSRP:  1200 MS Points / $14.99
    ESRB Rating: T for Teen
    Website: www.thebaconing.com

    DeathSpank is back in a sort of new stand alone adventure based on a true(ish) story, which is really the third installment of the life and times of DeathSpank, hero to the downtrodden.  The Baconing picks up where we left off at the end of DeathSpank: Thongs of Virtue.  DeathSpank has collected all of the Thongs which were each imbued with special powers, and is now tasked with destroying each of them, as they tend to corrupt the wearer with their power.  Each thong must be taken to a special location where there is Bacon Fire and flung (or shot) into the flames, because as we all know, this is the only true way to destroy a magically imbued thong.

    Yes, it’s all very silly, and very fun.

    Continue to complete article on Platform Nation