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    Saints Row: The Third Review (360)

    Posted by Chris Forbis on Nov-24-2011

    Saints Row: The Third Review (360)

    Game Review: Saints Row: The Third
    Release: November 15, 2011
    Genre: Open World Third Person Shooter / RPG
    Developer: Volition Games / THQ
    Available Platforms: Xbox 360, PS3, PC
    Players: 1 – 2 Online Co-op
    MSRP: $59.99 US
    ESRB Rating: M for Mature
    Website: www.SaintsRow.com

    This review is for anyone who is unfamiliar with the Saints Row franchise. Myself. I have never played a Saints Row game prior to “The Third” so there will be no comparing this to previous titles. Instead, I am seeing this game with virgin eyes that will never be quite the same. If you are not old enough to play this game, then you are probably not old enough to read this review, but for the rest of you, prepare for an over the top journey to the dark side.

    You are Johnny Gat, leader of The Saints, a street gang that originated on Saints Row in Stilwater. In the events of the preceding games, The Saints have “merged” with the former rulers of Stilwater, Ultor Corporation (Saints Row 2). Now called the Saints-Ultor Media Group, the gang has produced Saints-branded merchandise to cash in on their worldwide fame. The Saints have become celebrities and are expanding into the city of Steelport.

    “The gang spends their days signing autographs (in the middle of bank heists) and partying at the most exclusive clubs. They are kings of the world, but everyone wants a piece of their crown. The Saints have attracted the attention of a ruthless group known only as The Syndicate.”

    The main question is not what you CAN do in this game, it’s what CAN’T you do. Here’s just a taste of the activities waiting in Steelport: Sky Diving, Automobile Combat, Wave Tower Defense Combat, Car Theft and Delivery, Base Jumping, Helicopter Combat, Boat Chases, Tank Assaults, Protection Missions, Collectable Blowup Sex Dolls and Pallets of Cash; and that doesn’t really touch on the missions which start out in the vicinity of WTF and traverse a wide spectrum of “you have got to be kidding me.” Each is so over the top that it makes you wonder just how seriously twisted the folks at Volition are. I, for one, am really glad that the good folks at Volition have created a place where the criminally inclined can put their creativity to good use.

    The main object of “The Third” is to rescue Steelport from The Syndicate and the various gangs under their control. The geography is spread over a set of islands that you can gradually take control of by purchasing property there and killing off rival gang members. The more property you own, the more income you make per hour. You will need this cash to buy weapons, ammo, upgrades, car mods, boat mods, clothes, etc. The RPG elements of the game are cleverly combined into the economy so that you never feel like you have to “level up” to make the game fun or playable.

    What’s really great about the game is the complete lack of seriousness combined with balls-to-the-wall violence. The one liners are spread out so they don’t wear thin, and you never know exactly what might be involved in your next mission. With all of the big titles on the shelves right now, do not overlook Saints, as it delivers in excess in the fun category.

    On the flip side, there are always bugs in any game on release day, and Saints Row The Third is no exception. The graphics are not world class – they are pretty average. There are the occasional clipping problems and even a lockup here and there. The integration with the Saints Row website, where in game screenshots and characters can be shared, is a bit sketchy, but Volition is on top of it and has corrected many of the problems this past weekend.  None of this is enough of a buzz-kill to avoid this game, and many of the in-game issues I had early on are already fixed.

    As long as you aren’t easily offended by violence, colorful language, more violence, prostitutes, pimps, strippers, bondage, excessive violence, gang warfare or using huge purple dildos as weapons – then you will thoroughly enjoy this game. If any of this rubs you raw, then you better grow a pair, strap it on and get over it, because The Saints just simply don’t give a ****!

    • Open World, Do Anything, Wanderfest
    • Everything Is Over The Top
    • Always Fun / Never Too Cheesy
    • Unique Campaign With Lots Of Twists And Turns
    • Some Bugs But No Buzz-Kill

    Final Score: 8 out of 10

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    The War Of The Worlds Review (XBLA)

    Posted by Chris Forbis on Nov-2-2011

    The War Of The Worlds Review (XBLA)

    Game Review: The War of the Worlds (XBLA)
    Release: October 21, 2011
    Genre: Side Scroller
    Developer: Other Ocean
    Available Platforms: Xbox 360 (Ps3 later)
    Players: 1
    MSRP: 800 MS points ($10 US)
    ESRB Rating: E10+ (Everyone 10 and up)
    Website: www.waroftheworldsgame.com

    It is only appropriate that our review of “The War of the Worlds” should post at Halloween time, the anniversary of the historic 1938 radio broadcast, which like this game, was an adaptation of the 1898 H. G. Wells book of the same name. This re-imagining is quite different from the radio broadcast or the popular movies, all set in New Jersey or California. Staying far truer to the book, this telling is set in London. For those who are unfamiliar, the story is about an invasion of Earth by Martians who are hell-bent on eradicating the human species.

    “The War of the Worlds is a dark and breathtaking new vision of the classic H.G. Wells novel, retold as a single player side-scrolling action-adventure, narrated by the acclaimed and distinguished actor, Patrick Stewart. Set in London, the gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots. With gameplay paying homage to classic cinematic platformers such as Flashback, Out of This World and Prince of Persia, the game follows the exploits of an unknown everyman struggling to escape the Martian invasion of London and rescue his family. Forced to think through insurmountable odds, players will outsmart an army of alien tripods, spiders and drones as they make their way through a landscape of total devastation.” – Other Ocean

    The game focuses on the survival efforts of Arthur Clarke as he searches for his family while the World crashes down around him. Our first glimpse of the invasion is in the background at he rides on a passenger train during the opening title sequence. Brightly lit meteors streak down from the sky, one finding the tracks ahead, derailing the train, and so our journey begins as we climb from the wreckage.

    Even though the overall arc of the game is to find Clarke‘s family, the main focus is on trying to survive from moment to moment. You will leap from car to car, hide behind walls, dodge heat rays and outsmart alien probes in traditional side-scroller style. What is not so traditional is the level of difficulty that this game quickly ramps up to, and sustains after the first few chapters. As the story progresses it is obvious that our protagonist is not nearly as agile as the level designers had hoped, making him feel heavy, clumsy, and slow to respond.

    One could not hope for a better narrator than Patrick Stewart whose theatre trained voice breathes life into the classic words of this tale. The story is told over top of the action as it happens, much like an audio book in sync with the events of the game. The artwork is dark and dreary composed of mainly black and white artwork with colored highlights. At first glance the game looks and feels much like Limbo due to the layered animation with out of focus action in the foreground, but the game mechanics set it far apart from the accessible likes of Limbo.

    With such a widely loved intellectual property such as The War of the Worlds combined with the worldly voice talent of Patrick Stewart, it would seem that this game should be aimed at a rather broad audience. Unfortunately, poor controls and highly frustrating level design that calls for more accuracy than the main character can provide breaks this game completely. Add to this a useless checkpoint system that causes you to repeat long sequences of tedious maneuvers over and over again and you have a potential candidate for worst game of the year.

    Be aware, downloading and playing the demo will give you a sense of the beautiful artwork in the game but fails to expose you to the any of the difficulty since the first couple chapters are there to establish the story and acclimate you to the controls. Just past the end of the demo the difficulty scales up ruthlessly.

    Although The War of the Worlds is seductive; It’s wonderful to listen to and beautiful to look at, and the demo seems completely reasonable, this game is not fun at all. Casual gamers should steer completely clear of this game which must have been forged in the pits of hell for only the most masochistic of gamers with a consuming need to achieve the impossible. For the few extreme hardcore gamers that like this sort of thing, this game will provide you with hours of joy and mental anguish. For the rest of you, do yourself a favor; satisfy your craving for The War of the Worlds with the free book from Project Gutenburg  or the public domain audio book at LibraVox.

    • Classy artistic presentation
    • Perfect narration by Patrick Stewart
    • Impossibly difficult chapters
    • Frustrating lack of checkpoints
    • Sluggish controls
    • Satan approved – 100% fun free

    Final Score: 2 out of 10

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    Go Vacation Review (Wii)

    Posted by Chris Forbis on Oct-26-2011

    Go Vacation Review (Wii)

    Game Review: Go Vacation
    Release: October 11, 2011
    Genre: Family Entertainment
    Developer: Namco Bandai
    Available Platforms: Wii
    Players: 1 – 4
    MSRP: $39.99 US
    ESRB Rating: E10+
    Website: www.NamcoBandaiGames.com

    Go Vacation has redefined the term “All Inclusive Vacation”. Take a virtual trip to Kawawii Island, where if you can’t find enough to keep you busy, you’re just not looking hard enough. The island is divided into four, huge, un-creatively named resorts: Beach Resort, City Resort, Snow Resort and Mountain Resort. While the names may be lame, each resort is packed with mini-games, activities and NPCs to keep you busy for a very, very long time.

    The game opens at the Beach Resort where the main modes of transport are Jet Skis and ATVs, but there is always the option of walking and swimming in the resorts. Transportation is needed because the resorts are vast and spacious with a bit of a commute needed to get from one activity to another. This open-world feel allows you to wander and explore or follow the recommendation of your guide who will point you in the direction of the next activity. Each beach themed activity, such as volleyball, squirt-gun fights, parasailing, jet ski racing, etc. earns a stamp in your passport ,even if you do not win, and earning just four stamps will unlock the next area, the City Resort.

    Each of the following three resorts each require four more stamps to unlock them, so earning just twelve stamps will unlock all of the resort area. But wait – there’s more. Get twenty stamps and get your own villa where you can make the two-story home-away-from-home your own by arranging furniture and décor to you liking. There are hidden treasures, clues and quest to be found in each resort, some of which will have you chasing from resort to resort, others are as simple as just kicking back and enjoying the scenery on a train, boat or helicopter ride. Rewards include everything from new clothing for your Mii to wear or new equipment or items for your villa. Did I mention this game was huge?

    Scattered all over the island are photo opportunities where you can get your picture taken alone, with the other players in your game and your AI companions and pets. Yep, if you are playing alone, another Mii from your system will show up and you can invite them to tag along with you. There also seems to be several trusting individuals who will loan you their dog to tag along with you also. The collection of “stuff” to do goes way beyond mini-games and borders on a virtual life experience. You can even watch “vacation video” replays of any event before leaving that event.

    The best thing about this game is that there is something here for everyone. All of the usual suspects are here: racing, tennis, skiing, shooting, carnival games, etc. but it is the unlikely activities that give Go Vacation that extra push to place it above other mini-game collections. Surfing, Capture The Flag on Skateboards, White Water Rafting and Scuba Diving stand out as being unique and fresh.

     

    With all of these games and activities, there is some switching of controls frequently, such as adding and removing the nun-chuck. I understand having some consistency through the game helps make it an easier learning curve, but using the same controls for horseback riding, ATV racing, jet skis and skateboards feels like an opportunity was missed to make each special and less generic. Unfortunately, the controls are not editable.  All of that aside, Go Vacation supports nearly every accessory you can connect to your Wii or Wiimote including the Wii Zapper, Motion Plus and the Wii BalanceBoard.

    I look for Go Vacation to be a hit for families this holiday season. It is priced reasonably and literally could provide hundreds of hours of game play. My family has latched on to this during my review and we have played nearly twenty hours and I feel we have barely scratched the surface. This is a relaxing and frustration-free game that is fun for family members of all ages.

    • Huge open world to explore
    • Fresh new games and activities mixed with old favorites
    • Great value and great fun
    • Controls are a bit repetitive
    • No helmets or safety equipment on Kawawii?

    Final Score : 9 out of 10

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    Sega Bass Fishing Review (XBLA)

    Posted by Chris Forbis on Oct-20-2011

    Sega Bass Fishing Review (XBLA)

    Game Review: SEGA Bass Fishing
    Release: October 05, 2011
    Genre: Fishing / Outdoor Sports
    Developer: SEGA
    Available Platforms: Xbox 360, PS3, Wii
    Players: 1
    MSRP: 800 MSP or $9.99 US
    ESRB Rating: E for Everyone
    Website: http://www.sega.com/games/sega-bass-fishing/

    Bass fishing is not the first thing that comes to my mind when thinking of video game content, but I do like to see games that stray from the highly saturated genre of shooters. So I loaded up Sega Bass Fishing, packed a lunch with a fried Spam sandwich and returned to the fishing trips of my childhood from the comfort of my living room sofa. Strapped into my virtual Bass Boat, I take to the lake to see if anything is biting.

    Here is what Sega has to say about the game:

    “In SEGA Bass Fishing, players can cast their lines at eight different fishing holes, utilising 14 unique lures while battling realistic weather conditions that affect fish behavior. Players also have the opportunity to master their angling techniques to catch as many fish as possible in four tournaments, where the best of the best cross fishing rods! In addition, exclusive to the PlayStation 3, you’ll be able to get that realistic fishing experience right in your living room with the PlayStation Move motion controller. Cast off and reel in with a simple flick of the wrist.”

    At first glance, the game’s graphics will not knock your socks off. This is not a remake, but a port of the original Dreamcast game with some tweaking for HD widescreen. Once you cast your line into the water and see first hand how the control of you poles and speed of reeling effect the lure in the water, you will be hooked. It really feels like fishing – even if the fish always tend to be hungry – which makes for the best fishing trips. Am I right?

    The game breaks down to three modes: Arcade Mode, Original Mode and Practice Mode.

    • Original Mode puts you through a series of tournaments where you have limited windows of time in which to fish. Score is kept by the weight of you catch and placing in the (pre-determined) top 10 earns your progression to the next series. As you progress through the tournaments, additional lures are unlocked as rewards.
    • Arcade Mode is exactly that.  This operates as if you walked up to a machine in an arcade and dropped in a quarter.  You begin with two minutes and must earn additional time by catching fish and meeting weight goals.
    • Practice Mode is just kickin’ back and fishin’; no competition or time limits. This is the closest thing to a relaxing day of fishing, just jump in the boat, pick a time of day, a location and the preferred weather. This is my favorite mode.

    The game mechanics are the star of this game. With the left stick you control the direction of your pole. The right trigger controls the speed of reeling. Combine this with the accurate rumble feedback and it’s not to hard to imagine that you are actually fishing. Getting a fish on the line is made truly enjoyable by the lure-cam, giving you an underwater view of the action. Getting the fish in the boat is a completely different challenge – just like real fishing. A meter constantly shows the amount of tension on the line – and if it is too slack the fish will get away, too taught and the line could break. The fight to get your catch in the live box feels just right.

    Even though the game mechanics feel spot on, Sega should have gone further with the graphics. Even though this is an HD version (port) of a classic game, it would have been great to see the graphics completely overhauled with more detailed models and recreated menus and pictures. Many of the menu screens are just stretched to the HD aspect ratio unless the Display Mode is set to “Wallpaper” rather than “Full screen”, then they are displayed in 4:3 with a pad around the edge.

    While this new HD version of Sega Bass Fishing is not all that much of an improvement over the original, it remains a fun-to-play game that is a pleasant departure from shooting stuff.  At 800 Microsoft points ($9.99) this is not a bad deal, but there is a better deal to be had.   Sega Bass Fishing is part of the Sega Dreamcast Classics for Xbox 360 (with three other games) at a retail price of $19.99 US (Amazon has it now for about $15 US).  Sega Dreamcast Classics also includes Space Channel 5 Part 2, Crazy Taxi and Sonic Adventure, so if you are also interested in these Sega remakes, this may be the way to go.

    • Realistic Lure Use
    • Varied Locations and Time of Day
    • Three Modes of Play
    • Blend of Crisp HD Port with Outdated Models and Graphics

    Final Score: 8 out of 10

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    Space Channel 5 Part 2 Review (XBLA)

    Posted by Chris Forbis on Oct-16-2011

    Space Channel 5 Part 2 Review (XBLA)

    Game Review: Space Channel 5 Part 2
    Release: October 05, 2011
    Genre: Music / Rhythm
    Developer: SEGA
    Available Platforms: Xbox 360, PS3
    Players: 1-2 (Off-line co-op)
    MSRP: 800 MSP or $9.99
    ESRB Rating: T for Teen
    Website: http://www.sega.com/games/space-channel-5-part-2/

    Up, down, up, down, chu, chu, chu.  If this resurrects memories of infectious club music and dance combat then you are no stranger to Space Channel 5 Part 2.  Who else would you choose to save humanity from invading aliens but anime dream girl, and dance reporter, Ulala.

    Here is how Sega describes the game:

    In Space Channel 5 Part 2, follow Ulala, a dancer and reporter from Space Channel 5, on her quest to take down the Rhythm Rogues and their leaders, Purge and Shadow. The dancing Dreamcast diva must prevent them from creating the all-powerful dance-control weapon and ultimately end their pursuit of world domination. Along the way, enlist the help of Space Michael, based on the King of Pop himself, to prove Ulala’s prowess in rhythm and rescue Space President Peace!

    The gameplay here is easy to learn but difficult to master.  Dance moves are represented by buttons on the controller.  The D-pad is used for up, down, left and right, the A button is “Chu” and the B button is “Hey”.  Battles consist of running into groups of aliens and doing battle through these dance moves.  First the aliens perform a dance routine then you need to repeat it using the correct keys at the correct time.  The difficulty ramps up quickly with longer and more complex dance sequences making the game fun and challenging.

    If you can’t clap your hands or tap your feet to a beat then you should probably just move along citizen as this game will only frustrate you and make you miserable.  The sequences have some fairly complex rhythms and you are expected to not only press the correct buttons in the correct order, but you also need to get the rhythm dead on.  There isn’t much room for error.  I have been a drummer most of my life and I still found this game to challenging at times.

    The great thing about this dance game is that you don’t have to stand in the middle of the living room, flailing around.  Your dancing is all done via the game pad so you never have to leave the comfort of your couch.  Having Ulala showing off her moves in HD is always a plus and is a welcome update to this classic game, even if the character models are still very noticeably blocky and angular.

     

    Even though the game is being marketed as being in HD now, the absolute minimum has been done to get it there.  It appears all of the original character models are still being used, so don’t expect graphical miracles here.  Also, it would have been nice if Sega would have invested the time and effort to re-render the cut scenes in HD, but they are all still in fuzzy SD and have a 4:3 aspect ratio.

     

    While this new HD version of Space Channel 5 Part 2 is not all that much of an improvement over the original, it remains a fun-to-play rhythm game that doesn’t require you to buy into the recent wave of motion controllers.  At 800 Microsoft points ($9.99) this is not a bad deal, but there is a better deal to be had.  Space Channel 5 Part 2 is part of the Sega Dreamcast Classics for Xbox 360 (with three other games) at a retail price of $19.99 US (Amazon has it now for about $15 US).  Sega Dreamcast Classics also includes Sega Bass Fishing, Crazy Taxi and Sonic Adventure, so if you are interested in these Sega remakes, this may be the way to go.

    • Infectious soundtrack
    • Easy to learn / Difficult to master
    • Not for the rhythm challenged
    • Recycled SD cut scenes

    Final Score: 7 out of 10

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