Dead Island Review (Xbox 360)
Game Review: Dead Island (Xbox 360)
Release: September 6, 2011
Genre: Zombie Action RPG
Developer: Techland / Deep Silver
Available Platforms: Xbox 360, PS3, PC
Players: 1 – 4 Online Co-op
MSRP: $59.99 US (Consoles) / $49.99 US (PC)
ESRB Rating: M for Mature
Dead Island takes place on the Island of Banoi, in and around the luxurious Royal Palms Resort. A mysterious and contagious zombie outbreak sends the entire island into chaos. Among the guests at the resort, only four are immune to the virus, and they are called upon by all of the other survivors to risk their lives to go find everything from gasoline to Champagne. The main quest is to escape the island before an approaching monsoon hits.
Playing as one of the immune, you explore the huge open-world island, finding weapons, looting luggage, drinking energy drinks (health packs)… and killing zombies. Each of the four playable characters has a special skill (guns, blunt weapons, blades and throwing weapons) and just enough back-story to explain why they have their specific skill.
The huge island is divided into areas (resort, city, jungle, etc.) and access to each consecutive area is earned by completing quests. Weapons are literally everywhere and degrade with use, so scavenging for money to pay for repairs and supplies to modify your weapons are an important part of the game. Fortunately there is no karma system in the game, so feel free to loot everyone’s luggage, steal medical supplies and help yourself to whatever you want in the church.
Dead Island is a culmination of some of the best features of many great games. Imagine a Franken-game created with parts taken from the following:
- Sound design from Dead Space
- Four playable co-op characters from Left 4 Dead
- A huge open world map unlocked a section at a time from Borderlands
- Lots of NPCs with scavenging quests from Fallout 3
- Assorted zombie types from Left 4 Dead
- Skill trees from Borderlands
- Weapon mods from Dead Rising
- Vehicles from Far Cry 2