• The War Of The Worlds Review (XBLA)

    Posted by Chris Forbis on Nov-2-2011

    The War Of The Worlds Review (XBLA)

    Game Review: The War of the Worlds (XBLA)
    Release: October 21, 2011
    Genre: Side Scroller
    Developer: Other Ocean
    Available Platforms: Xbox 360 (Ps3 later)
    Players: 1
    MSRP: 800 MS points ($10 US)
    ESRB Rating: E10+ (Everyone 10 and up)
    Website: www.waroftheworldsgame.com

    It is only appropriate that our review of “The War of the Worlds” should post at Halloween time, the anniversary of the historic 1938 radio broadcast, which like this game, was an adaptation of the 1898 H. G. Wells book of the same name. This re-imagining is quite different from the radio broadcast or the popular movies, all set in New Jersey or California. Staying far truer to the book, this telling is set in London. For those who are unfamiliar, the story is about an invasion of Earth by Martians who are hell-bent on eradicating the human species.

    “The War of the Worlds is a dark and breathtaking new vision of the classic H.G. Wells novel, retold as a single player side-scrolling action-adventure, narrated by the acclaimed and distinguished actor, Patrick Stewart. Set in London, the gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots. With gameplay paying homage to classic cinematic platformers such as Flashback, Out of This World and Prince of Persia, the game follows the exploits of an unknown everyman struggling to escape the Martian invasion of London and rescue his family. Forced to think through insurmountable odds, players will outsmart an army of alien tripods, spiders and drones as they make their way through a landscape of total devastation.” – Other Ocean

    The game focuses on the survival efforts of Arthur Clarke as he searches for his family while the World crashes down around him. Our first glimpse of the invasion is in the background at he rides on a passenger train during the opening title sequence. Brightly lit meteors streak down from the sky, one finding the tracks ahead, derailing the train, and so our journey begins as we climb from the wreckage.

    Even though the overall arc of the game is to find Clarke‘s family, the main focus is on trying to survive from moment to moment. You will leap from car to car, hide behind walls, dodge heat rays and outsmart alien probes in traditional side-scroller style. What is not so traditional is the level of difficulty that this game quickly ramps up to, and sustains after the first few chapters. As the story progresses it is obvious that our protagonist is not nearly as agile as the level designers had hoped, making him feel heavy, clumsy, and slow to respond.

    One could not hope for a better narrator than Patrick Stewart whose theatre trained voice breathes life into the classic words of this tale. The story is told over top of the action as it happens, much like an audio book in sync with the events of the game. The artwork is dark and dreary composed of mainly black and white artwork with colored highlights. At first glance the game looks and feels much like Limbo due to the layered animation with out of focus action in the foreground, but the game mechanics set it far apart from the accessible likes of Limbo.

    With such a widely loved intellectual property such as The War of the Worlds combined with the worldly voice talent of Patrick Stewart, it would seem that this game should be aimed at a rather broad audience. Unfortunately, poor controls and highly frustrating level design that calls for more accuracy than the main character can provide breaks this game completely. Add to this a useless checkpoint system that causes you to repeat long sequences of tedious maneuvers over and over again and you have a potential candidate for worst game of the year.

    Be aware, downloading and playing the demo will give you a sense of the beautiful artwork in the game but fails to expose you to the any of the difficulty since the first couple chapters are there to establish the story and acclimate you to the controls. Just past the end of the demo the difficulty scales up ruthlessly.

    Although The War of the Worlds is seductive; It’s wonderful to listen to and beautiful to look at, and the demo seems completely reasonable, this game is not fun at all. Casual gamers should steer completely clear of this game which must have been forged in the pits of hell for only the most masochistic of gamers with a consuming need to achieve the impossible. For the few extreme hardcore gamers that like this sort of thing, this game will provide you with hours of joy and mental anguish. For the rest of you, do yourself a favor; satisfy your craving for The War of the Worlds with the free book from Project Gutenburg  or the public domain audio book at LibraVox.

    • Classy artistic presentation
    • Perfect narration by Patrick Stewart
    • Impossibly difficult chapters
    • Frustrating lack of checkpoints
    • Sluggish controls
    • Satan approved – 100% fun free

    Final Score: 2 out of 10

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    Space Marine Demo Now On Xbox 360, PS3 And Steam Worldwide

    We have a ton of new info about Space Marine today.  For those waiting for the demo to hit, it is available now on Xbox Live, PSN and Steam, so there are very few excuses to avoid checking this game out.  Here is the official game trailer to whet your appetite.

    In addition to the demo being released, Space Marine has gold gold (or is it green).

    “Over the years the term “Going Gold” has been more targeted at the PC audience. As a game comes down to final approvals the first final disc is printed on a Gold Master disc hence the name “Gone Gold”. What this means is we have finished development on the game and it is ready to be packaged and sent to retail in the coming weeks.

    For those of you who didn’t know the console version is called “Gone Green” as the disc’s back from Microsoft are printed on Green Xbox disc’s.”

    Finally, go enter the Space Marine Alienware Sweepstakes to win a Kickass Gaming PC.

    “To kick off the launch of the Warhammer 40,000: Space Marine Demo we have partnered with Alienware to put together a fairly kick ass PC to giveaway. To enter to win you simply just need to register with the Honour Guard.”

    Here are the specs on the Alienware Aurora PC being given away:

    •  CPU: Intel Core i7-2600k Overclocked to 3.9Ghz
    • Graphics Cards: Dual 1.5GB Nvidia GeForce GTS 450 SLI Enabled
    • Memory: 6GB Dual Channel DDR3 1333MHz
    • Hard Drive: 1TB SATA
    • Operating System: Windows 7 Home Premium
    • Cooling: Alienware High-Performance Liquid Cooling
    • Mouse & Keyboard: Alienware Multimedia Keyboard & Alienware Optical Mouse
    If all of this info on Space Marine hasn’t captured your attention yet, check your pulse;  you might be dead.

     

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    The Adventures Of Shuggy: Review

    Posted by Chris Forbis on Jul-8-2011

     

    Game Review: The Adventures of Shuggy
    Release: June 15, 2011
    Genre: Action & Adventure, 2D Platformer
    Developer:  Smudged Cat Games / Valcon Games
    Available Platforms: Xbox 360 via XBLM
    Players: 1-2 (Offline and Online)
    MSRP: 800 MS Points ($10)
    ESRB Rating: 12+
    Website: http://www.smudgedcat.com/shuggy.html

    Shuggy has just inherited a mansion where many things just don’t seem right.  It is haunted by a wide array of creatures and cluttered with traps and hazards that lie in wait for Shuggy as he explores his new home.  This on-going narrative is presented through comic book style cut-scenes that play as introductions to each area of the mansion.

    With roots grounded in classic 2D gaming, The Adventures of Shuggy encapsulates a huge variety of platform puzzling.  There are several areas (Dungeon, Boiler, Clocktower, Gallery, and Graveyard) that serve as level selection menus that contain doors to over 100 rooms.  As each room is completed, additional doors are unlocked, and once all the levels in an area are completed, the door to a new area is unlocked.  This progression is how Shuggy explores the mansion and how the player is exposed to new gaming mechanics gradually.

    Where Shuggy really shines is in the level design.  Each and every level brings something new to the game, be it sideways gravity, moving platforms, rope for repelling, switches, gears… the variety is immense and brilliantly distributed throughout the game.  The design of each level is expertly tailored to be challenging but not frustrating, which is a difficult balancing act to pull off.  Some of the levels are pure evil and involve ghosts of yourself following you 45 seconds behind, and if you run into yourself, you start over.  Once you have five or six copies of yourself running around a maze, it takes some pre-planning and a good memory to make it back through the maze to the beginning while avoiding all the other Shuggies.

    Continue to my complete review, video and screenshots on Platform Nation

    BulletStorm Demo Hits Xbox Live Today

    Posted by Chris Forbis on Jan-30-2011

    BulletStorm Demo Hits Xbox Live Today

    Today we get to try on one of the most anticipated games of 2011.  BulletStorm from Epic Games is sure to be a FPS pleaser.  Just click HERE to add the demo to your Xbox Live download queue and let the lead start flying!

    Thanks to Xbox Elite Tweet Team at @XboxSupport for the heads up!

    Continue to complete article on Platform Nation