• BurgerTime World Tour Being Served On XBLA 11/2

    Posted by Chris Forbis on Oct-16-2011

    BurgerTime World Tour Being Served On XBLA 11/2

    Xbox 360 owners will get to step up to the grill first for their serving of BurgerTime World Tour.  This re-imagined classic will appear on PSN, WiiWare and PC later this year.  No specific date for these additional platforms has been announced yet.  Check out the trailer below for a peek at the new game-play.

    The new BurgerTime experience introduces fresh and meaty additions to the franchise. With challenging platforming elements, online multiplayer, avatar support and boss characters, this is a BurgerTime experience unlike any other. BurgerTime World Tour will be affordably priced at 800 Microsoft Points.

    “MonkeyPaw Games has always believed that classic gaming experiences should transcend their original space and evolve into a larger world for the current gaming generation,” said John Greiner, President of MonkeyPaw Games. “We’re thoroughly excited to bring a maturation of a classic game like BurgerTime and give fans a taste of our recipe for retro evolution.”

    The New Multiplayer Gameplay Trailer for BurgerTime World Tour 

    Check out www.burgertimeworldtour.com and www.monkeypawgames.com for more info.

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    Blackwell Deception Review (PC)

    Posted by Chris Forbis on Oct-13-2011

    Blackwell Deception Review (PC)

    Game Review: Blackwell Deception
    Release: October 12, 2011
    Genre: Retro Adventure
    Developer: Wadjet Eye Games
    Available Platforms: PC
    Players: 1
    MSRP: $14.99
    ESRB Rating: Not Rated
    Website: www.wadjeteyegames.com/blackwell-deception.html

    Wadjet Eye Games brings us another retro Sierra Online styled adventure game. You might recall, I took a look at Gemini Rue some time ago, and took issue with some of the user interface choices as well as the pricing. The opportunity has come along to review another Wadjet Eye game, and am I glad I did.

    In The Blackwell Deception, the fourth installment in the Blackwell series, you can play as either Rosangela Blackwell, a young, quirky psychic that can see and talk to ghosts, or you can play as Joey, her ghostly partner. Each have their own set of abilities (or lack thereof) . Rosa (or Red as Joey calls her because of her hair) has access to a smart-phone with a note pad to store all of you clues, internet access so you can use the Oogle search engine, e-mail and of course, make phone calls. Rosaalso can carry inventory items where Joey cannot. In fact, being a ghost, Joey can’t touch anything, or talk to anyone except Rosa and other ghosts. The controls have been reduced to left clicking to interact with something and right clicking to look at something which makes for a very intuitive interface to find your way through the locations looking for clues and solving puzzles.

    Together, this unlikely pair help ghosts to “cross over” by aiding them in letting go of life and accepting that they have died. It’s all a bit “Nancy Drew” – in a good, whodunit kind of way. The story doesn’t get bogged down in forensic details or the like, instead, the focus is on the relationships between the characters and what the ghosts are holding on to in this world, keeping them here.

    The Blackwell Deception has the retro graphics, animation, and simplified controls to put it into the commercial class of retro games. There is nothing amateur here. The jazzy noire vibe of the music is perfect for the game and complements Joey’s dated, Rat-Pack attitude nicely. With full character voicing combined with seasoned writing, the characters are lively and believable. Even though the subject matter deals with murder and drug abuse, the game is mild enough for teens without worry. The spiritual content is not preachy and the death is not gory; instead, the star of this game is the story and its characters.

    All of the conversations are also point and click, making dialog nicely guided to keep you on track. Following all of the threads often pays off in either info gained or a funny remark. If you ever loose track of what you need to do next, just having Rosa talk to Joey to “plan their next move” will point you in the right direction. I found this to be rather nice in cases where I had missed a clue when examining a location.

    The only issue I had with the game was getting my computer to support the antiquated 640 x 480 resolution required for the game; my video drivers just did not support it.  I did have a laptop that supported the correct resolution, so all was fine. If you are already into retro games, you are familiar with issues like this and their work-a-rounds. Just be aware that you may need to tweak your video drivers to run this. Just download the demo and try that first to be sure you are ready to run.

    Overall, The Blackwell Deception makes me want to play all three of the previous Blackwell titles also. If you can get in on the pre-order that goes through October 16, 2011, you can order a DVD with all four Blackwell games on it for $24.99 – A great deal, otherwise, you can grab Blackwell Deception for $14.99 and get The Blackwell Convergence for free. If you missed the “pre-order DVD, there is a Blackwell pack with the earlier three Blackwell games for $19.99. With all of these purchasing deals and options, there’s no reason to avoid getting the free demo and checking out this game.

    • Excellent Voice acting was terrible
    • Characters Well Developed
    • Enjoyable and Compelling Story
    • Perfect User Interface
    • Possible Video Driver Issues

    Final Score: 9 out of 10

    You can follow Wadjet Eye Games on Twitter and Facebook.

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    SkyDrift Review (XBLA)

    Posted by Chris Forbis on Sep-20-2011

    SkyDrift Review (XBLA)

    Game Review: SkyDrift (XBLA)
    Release: September 7, 2011 (PC TBA)
    Genre: Arcade Racing / Flight Simulation
    Developer: Digital Reality
    Available Platforms:  Xbox 360, PS3, PC
    Players: 1 – 8 Online Multiplayer
    MSRP: 1200 MS Points / $14.99 US
    ESRB Rating:  E (10+)
    Website: www.SkyDriftGame.com

    Racing fans that are tired of driving cars will be thrilled with this new plane racing experience.  Ever wanted to fly an X-wing fighter through the trenches of the Death Star?  This is the next best thing.  SkyDrift puts you in control of 8 distinctively different racing planes to fly in thirty-three different racing events where you will race through industrial structures, caves and valleys in some of the fastest and smoothest flying machines I’ve ever controlled.

    The game begins with a single plane available to you; additional planes are unlocked by completing events.  Each plane also has its own distinct characteristics for speed, agility and armor as well as four paint schemes to unlock, similar to the boats in Hydro Thunder.

    SkyDrift’s racing events fall into three categories: Speed Races, Power Races and Survivor Races.

    Speed Races as the name states are all about speed.  Along the race course there are boost rings that give you a speed boost when you fly through them.  The object is to hit as many rings as possible to maintain top speed.

     

    Power Races have the usual group of power-ups scattered throughout the course that include missiles, machine guns, EMP bursts, mines and shields.  A nice touch in SkyDrift is that picking up a second power-up of the same type makes that particular weapon of shield more powerful.  Also, any unwanted power-ups can be converted into boost at any time to give you an extra push when needed.  Boost is also earned by performing stunts and flying low to the ground.  Overall this mode feels much like Blur in airplanes.

    Survivor Races are eliminator style races with a timer that ticks down, and when the time runs out, whoever is in last place is eliminated,  All of the features of the Power Races apply here also, so if you can’t pass your opponents, just shoot ‘em down.

    The courses are beautifully designed and rendered making them worthy of a slow, losing fly through just to take them all in.  Some events use the same courses, but in reverse, helping to keep the environment familiar but the courses fresh.  Three difficulty levels keep the game accessible to flyers of all ages even though it is rated for 10+; my four-year old loves flying in SkyDrift.

     

    The best thing about SkyDrift is the controls.  They are not standard “flight simulator” controls, as these are simpler and very intuitive, making control of the planes an absolute joy.  The left stick controls up, down, left and right while the right stick controls the orientation of the plane.  For example, to make a sharp right turn, just push both sticks to the right and the plane executes a knife-edge turn through a narrow gap in the canyon.  This keeps the turns fast, exciting and fun to execute.  The third person view from behind the plane, as opposed to a cockpit view, is key to making the controls feel so smooth, because the controls are always relative to your view (the horizon) and not the plane, so up is always up, even if your plane is inverted.

    The online multi-player allows up to eight to race at once and I did not notice any lag when compared to playing the single player campaign.  The only difference is that real players are a little easier to beat than the AI racers in the later levels.  My only wish is that it had a local split-screen multi-player mode.

    The only thing I found irritating is that when I would stray a little off course, the game would “nudge” me back onto the course as if I were flying in an invisible tunnel.  Many time this would “nudge” me directly into an obstacle I was trying to fly around.  As I got better at following the intended course of each race, this problem went away.

    My final word is to go buy this game.  It is a gorgeous, fresh take on the familiar power-up racing genre that is fast and fun without frustration.

    • Well designed controls
    • Exciting courses and flight paths
    • Up to eight players online
    • No local co-op

    Final Score: 9 out of 10

    You can follow SkyDrift here on Facebook and Twitter.

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    Dead Island Review (Xbox 360)

    Posted by Chris Forbis on Sep-18-2011

    Dead Island Review (Xbox 360)

    Game Review: Dead Island (Xbox 360)
    Release: September  6, 2011
    Genre: Zombie Action RPG
    Developer:  Techland / Deep Silver
    Available Platforms:  Xbox 360, PS3, PC
    Players: 1 – 4 Online Co-op
    MSRP: $59.99 US (Consoles) / $49.99 US (PC)
    ESRB Rating: M for Mature
    Website:  www.DeadIsland.com

    Dead Island takes place on the Island of Banoi, in and around the luxurious Royal Palms Resort.  A mysterious and contagious zombie outbreak sends the entire island into chaos.  Among the guests at the resort, only four are immune to the virus, and they are called upon by all of the other survivors to risk their lives to go find everything from gasoline to Champagne.  The main quest is to escape the island before an approaching monsoon hits.

    Playing as one of the immune, you explore the huge open-world island, finding weapons, looting luggage, drinking energy drinks (health packs)… and killing zombies.  Each of the four playable characters has a special skill (guns, blunt weapons, blades and throwing weapons) and just enough back-story to explain why they have their specific skill.

     

    The huge island is divided into areas (resort, city, jungle, etc.) and access to each consecutive area is earned  by completing quests.  Weapons are literally everywhere and degrade with use, so scavenging for money to pay for repairs and supplies to modify your weapons are an important part of the game.  Fortunately there is no karma system in the game, so feel free to loot everyone’s luggage, steal medical supplies and help yourself to whatever you want in the church.

    Dead Island is a culmination of some of the best features of many great games.  Imagine a Franken-game created with parts taken from the following:

    • Sound design from Dead Space
    • Four playable co-op characters from Left 4 Dead
    • A huge open world map unlocked a section at a time from Borderlands
    • Lots of NPCs with scavenging quests from Fallout 3
    • Assorted zombie types from Left 4 Dead
    • Skill trees from Borderlands
    • Weapon mods from Dead Rising
    • Vehicles from Far Cry 2
    The four player co-op is brilliantly designed and executed.  You can easily drop in or out of other player’s public games or have them join yours on the fly.  This is like the four player Left 4 Dead co-op with the drop in and drop out ease of the Lego video games.  The only drawback is no local co-op; it’s online only.

     

    Continue to complete review on Platform Nation

    Space Marine Demo Now On Xbox 360, PS3 And Steam Worldwide

    We have a ton of new info about Space Marine today.  For those waiting for the demo to hit, it is available now on Xbox Live, PSN and Steam, so there are very few excuses to avoid checking this game out.  Here is the official game trailer to whet your appetite.

    In addition to the demo being released, Space Marine has gold gold (or is it green).

    “Over the years the term “Going Gold” has been more targeted at the PC audience. As a game comes down to final approvals the first final disc is printed on a Gold Master disc hence the name “Gone Gold”. What this means is we have finished development on the game and it is ready to be packaged and sent to retail in the coming weeks.

    For those of you who didn’t know the console version is called “Gone Green” as the disc’s back from Microsoft are printed on Green Xbox disc’s.”

    Finally, go enter the Space Marine Alienware Sweepstakes to win a Kickass Gaming PC.

    “To kick off the launch of the Warhammer 40,000: Space Marine Demo we have partnered with Alienware to put together a fairly kick ass PC to giveaway. To enter to win you simply just need to register with the Honour Guard.”

    Here are the specs on the Alienware Aurora PC being given away:

    •  CPU: Intel Core i7-2600k Overclocked to 3.9Ghz
    • Graphics Cards: Dual 1.5GB Nvidia GeForce GTS 450 SLI Enabled
    • Memory: 6GB Dual Channel DDR3 1333MHz
    • Hard Drive: 1TB SATA
    • Operating System: Windows 7 Home Premium
    • Cooling: Alienware High-Performance Liquid Cooling
    • Mouse & Keyboard: Alienware Multimedia Keyboard & Alienware Optical Mouse
    If all of this info on Space Marine hasn’t captured your attention yet, check your pulse;  you might be dead.

     

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