• Saints Row: The Third Review (360)

    Posted by Chris Forbis on Nov-24-2011

    Saints Row: The Third Review (360)

    Game Review: Saints Row: The Third
    Release: November 15, 2011
    Genre: Open World Third Person Shooter / RPG
    Developer: Volition Games / THQ
    Available Platforms: Xbox 360, PS3, PC
    Players: 1 – 2 Online Co-op
    MSRP: $59.99 US
    ESRB Rating: M for Mature
    Website: www.SaintsRow.com

    This review is for anyone who is unfamiliar with the Saints Row franchise. Myself. I have never played a Saints Row game prior to “The Third” so there will be no comparing this to previous titles. Instead, I am seeing this game with virgin eyes that will never be quite the same. If you are not old enough to play this game, then you are probably not old enough to read this review, but for the rest of you, prepare for an over the top journey to the dark side.

    You are Johnny Gat, leader of The Saints, a street gang that originated on Saints Row in Stilwater. In the events of the preceding games, The Saints have “merged” with the former rulers of Stilwater, Ultor Corporation (Saints Row 2). Now called the Saints-Ultor Media Group, the gang has produced Saints-branded merchandise to cash in on their worldwide fame. The Saints have become celebrities and are expanding into the city of Steelport.

    “The gang spends their days signing autographs (in the middle of bank heists) and partying at the most exclusive clubs. They are kings of the world, but everyone wants a piece of their crown. The Saints have attracted the attention of a ruthless group known only as The Syndicate.”

    The main question is not what you CAN do in this game, it’s what CAN’T you do. Here’s just a taste of the activities waiting in Steelport: Sky Diving, Automobile Combat, Wave Tower Defense Combat, Car Theft and Delivery, Base Jumping, Helicopter Combat, Boat Chases, Tank Assaults, Protection Missions, Collectable Blowup Sex Dolls and Pallets of Cash; and that doesn’t really touch on the missions which start out in the vicinity of WTF and traverse a wide spectrum of “you have got to be kidding me.” Each is so over the top that it makes you wonder just how seriously twisted the folks at Volition are. I, for one, am really glad that the good folks at Volition have created a place where the criminally inclined can put their creativity to good use.

    The main object of “The Third” is to rescue Steelport from The Syndicate and the various gangs under their control. The geography is spread over a set of islands that you can gradually take control of by purchasing property there and killing off rival gang members. The more property you own, the more income you make per hour. You will need this cash to buy weapons, ammo, upgrades, car mods, boat mods, clothes, etc. The RPG elements of the game are cleverly combined into the economy so that you never feel like you have to “level up” to make the game fun or playable.

    What’s really great about the game is the complete lack of seriousness combined with balls-to-the-wall violence. The one liners are spread out so they don’t wear thin, and you never know exactly what might be involved in your next mission. With all of the big titles on the shelves right now, do not overlook Saints, as it delivers in excess in the fun category.

    On the flip side, there are always bugs in any game on release day, and Saints Row The Third is no exception. The graphics are not world class – they are pretty average. There are the occasional clipping problems and even a lockup here and there. The integration with the Saints Row website, where in game screenshots and characters can be shared, is a bit sketchy, but Volition is on top of it and has corrected many of the problems this past weekend.  None of this is enough of a buzz-kill to avoid this game, and many of the in-game issues I had early on are already fixed.

    As long as you aren’t easily offended by violence, colorful language, more violence, prostitutes, pimps, strippers, bondage, excessive violence, gang warfare or using huge purple dildos as weapons – then you will thoroughly enjoy this game. If any of this rubs you raw, then you better grow a pair, strap it on and get over it, because The Saints just simply don’t give a ****!

    • Open World, Do Anything, Wanderfest
    • Everything Is Over The Top
    • Always Fun / Never Too Cheesy
    • Unique Campaign With Lots Of Twists And Turns
    • Some Bugs But No Buzz-Kill

    Final Score: 8 out of 10

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    Lego Universe Calls It Quits

    Posted by Chris Forbis on Nov-8-2011

    Lego Universe Calls It Quits

    Today, a general email went out to Lego Universe subscribers informing them that the game will be shut down on January 31, 2012. The reason given is simple – there just are not enough subscribers to sustain the game financially. Recently, the game went “free-to-play” and offered the entire game world open to all for a weekend, but apparently, this didn’t attract enough interest to keep the game fiscally viable.

    • The game will be turned off on January 31, 2012 at midnight (EST).
    • All current subscribers (1, 6 or 12 month plans) who still have active subscriptions on December 31 will receive a refund for any remaining game time remaining after December 31 as well as free play from January 1, 2012 until January 31.
    • For example, if you purchased a 6-month subscription on September 1, 2011 (which would expire on February 29, 2012), you would be refunded $16.66 for the 2 months following December 31.
    • We will begin processing all refunds on February 1, 2012. All refunds will be made to the credit card used for the original subscription.
    • If your subscription expires before December 31 you will need to purchase an additional 1 month subscription by December 31 in order to get the free game play in January (again, any unused game time as of December 31 will be refunded.)
    • LEGO Universe game cards can only be used until December 1st 2011. Unused game cards after December 1st can be converted to LEGO Shop @Home gift cards for the same value.
    • Please note: Details on how to convert unused game cards will be posted on December 1.
    • You can continue to enjoy the free to play zone until January 31, 2012 but your last chance to convert to a paying subscription is December 31, 2011.

    Perhaps we will see this content folded into a standalone game someday, but for now, the Lego Universe calendar ends on 1/31/2012.  Additional details can be found here.

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    Catagories: PC Gaming

    The War Of The Worlds Review (XBLA)

    Posted by Chris Forbis on Nov-2-2011

    The War Of The Worlds Review (XBLA)

    Game Review: The War of the Worlds (XBLA)
    Release: October 21, 2011
    Genre: Side Scroller
    Developer: Other Ocean
    Available Platforms: Xbox 360 (Ps3 later)
    Players: 1
    MSRP: 800 MS points ($10 US)
    ESRB Rating: E10+ (Everyone 10 and up)
    Website: www.waroftheworldsgame.com

    It is only appropriate that our review of “The War of the Worlds” should post at Halloween time, the anniversary of the historic 1938 radio broadcast, which like this game, was an adaptation of the 1898 H. G. Wells book of the same name. This re-imagining is quite different from the radio broadcast or the popular movies, all set in New Jersey or California. Staying far truer to the book, this telling is set in London. For those who are unfamiliar, the story is about an invasion of Earth by Martians who are hell-bent on eradicating the human species.

    “The War of the Worlds is a dark and breathtaking new vision of the classic H.G. Wells novel, retold as a single player side-scrolling action-adventure, narrated by the acclaimed and distinguished actor, Patrick Stewart. Set in London, the gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots. With gameplay paying homage to classic cinematic platformers such as Flashback, Out of This World and Prince of Persia, the game follows the exploits of an unknown everyman struggling to escape the Martian invasion of London and rescue his family. Forced to think through insurmountable odds, players will outsmart an army of alien tripods, spiders and drones as they make their way through a landscape of total devastation.” – Other Ocean

    The game focuses on the survival efforts of Arthur Clarke as he searches for his family while the World crashes down around him. Our first glimpse of the invasion is in the background at he rides on a passenger train during the opening title sequence. Brightly lit meteors streak down from the sky, one finding the tracks ahead, derailing the train, and so our journey begins as we climb from the wreckage.

    Even though the overall arc of the game is to find Clarke‘s family, the main focus is on trying to survive from moment to moment. You will leap from car to car, hide behind walls, dodge heat rays and outsmart alien probes in traditional side-scroller style. What is not so traditional is the level of difficulty that this game quickly ramps up to, and sustains after the first few chapters. As the story progresses it is obvious that our protagonist is not nearly as agile as the level designers had hoped, making him feel heavy, clumsy, and slow to respond.

    One could not hope for a better narrator than Patrick Stewart whose theatre trained voice breathes life into the classic words of this tale. The story is told over top of the action as it happens, much like an audio book in sync with the events of the game. The artwork is dark and dreary composed of mainly black and white artwork with colored highlights. At first glance the game looks and feels much like Limbo due to the layered animation with out of focus action in the foreground, but the game mechanics set it far apart from the accessible likes of Limbo.

    With such a widely loved intellectual property such as The War of the Worlds combined with the worldly voice talent of Patrick Stewart, it would seem that this game should be aimed at a rather broad audience. Unfortunately, poor controls and highly frustrating level design that calls for more accuracy than the main character can provide breaks this game completely. Add to this a useless checkpoint system that causes you to repeat long sequences of tedious maneuvers over and over again and you have a potential candidate for worst game of the year.

    Be aware, downloading and playing the demo will give you a sense of the beautiful artwork in the game but fails to expose you to the any of the difficulty since the first couple chapters are there to establish the story and acclimate you to the controls. Just past the end of the demo the difficulty scales up ruthlessly.

    Although The War of the Worlds is seductive; It’s wonderful to listen to and beautiful to look at, and the demo seems completely reasonable, this game is not fun at all. Casual gamers should steer completely clear of this game which must have been forged in the pits of hell for only the most masochistic of gamers with a consuming need to achieve the impossible. For the few extreme hardcore gamers that like this sort of thing, this game will provide you with hours of joy and mental anguish. For the rest of you, do yourself a favor; satisfy your craving for The War of the Worlds with the free book from Project Gutenburg  or the public domain audio book at LibraVox.

    • Classy artistic presentation
    • Perfect narration by Patrick Stewart
    • Impossibly difficult chapters
    • Frustrating lack of checkpoints
    • Sluggish controls
    • Satan approved – 100% fun free

    Final Score: 2 out of 10

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    JAWS: Ultimate Predator Coming In November

    Posted by Chris Forbis on Oct-28-2011

    JAWS: Ultimate Predator Coming In November

     Are you missing your old Xbox version of Majesco’s Jaws Unleashed?  If so, you will be able to take to the water once again, but on the Wii and 3DS with Jaws: Ultimate Predator.  For those unfamiliar with the premise – you get to play as the shark and swim around snacking on swimmers and other sea-life.

    “Majesco Entertainment announced today that JAWS: Ultimate Predator will be available at the end of November for both Nintendo 3DS™ and Wii™. Based on the iconic Steven Spielberg movie franchise, JAWS: Ultimate Predator is a re-envisioning of the world’s most famous and deadliest predator the ocean has ever seen.”

    “Players take the role as JAWS– hunting and killing prey, exploring the depths of the sea and battling fearsome new bosses. The game is loaded with hidden collectibles and upgradeable special abilities. Players will have more than a few ways to rip their foes apart. JAWS: Ultimate Predator is riddled with combos, finishing moves and deadly special attacks – including intense rage attacks!”

    Oddly, the game has been rated differently on each system.  For the Wii it is rated T for Teen while on the 3DS it is rated M for Mature.  I guess 3D blood is more shocking than 2D blood, but in the words of Marty McFly, “The shark still looks fake.”  Sorry Bruce.

    Check out screenshots from both the Wii and 3DS versions below in the gallery.

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    Go Vacation Review (Wii)

    Posted by Chris Forbis on Oct-26-2011

    Go Vacation Review (Wii)

    Game Review: Go Vacation
    Release: October 11, 2011
    Genre: Family Entertainment
    Developer: Namco Bandai
    Available Platforms: Wii
    Players: 1 – 4
    MSRP: $39.99 US
    ESRB Rating: E10+
    Website: www.NamcoBandaiGames.com

    Go Vacation has redefined the term “All Inclusive Vacation”. Take a virtual trip to Kawawii Island, where if you can’t find enough to keep you busy, you’re just not looking hard enough. The island is divided into four, huge, un-creatively named resorts: Beach Resort, City Resort, Snow Resort and Mountain Resort. While the names may be lame, each resort is packed with mini-games, activities and NPCs to keep you busy for a very, very long time.

    The game opens at the Beach Resort where the main modes of transport are Jet Skis and ATVs, but there is always the option of walking and swimming in the resorts. Transportation is needed because the resorts are vast and spacious with a bit of a commute needed to get from one activity to another. This open-world feel allows you to wander and explore or follow the recommendation of your guide who will point you in the direction of the next activity. Each beach themed activity, such as volleyball, squirt-gun fights, parasailing, jet ski racing, etc. earns a stamp in your passport ,even if you do not win, and earning just four stamps will unlock the next area, the City Resort.

    Each of the following three resorts each require four more stamps to unlock them, so earning just twelve stamps will unlock all of the resort area. But wait – there’s more. Get twenty stamps and get your own villa where you can make the two-story home-away-from-home your own by arranging furniture and décor to you liking. There are hidden treasures, clues and quest to be found in each resort, some of which will have you chasing from resort to resort, others are as simple as just kicking back and enjoying the scenery on a train, boat or helicopter ride. Rewards include everything from new clothing for your Mii to wear or new equipment or items for your villa. Did I mention this game was huge?

    Scattered all over the island are photo opportunities where you can get your picture taken alone, with the other players in your game and your AI companions and pets. Yep, if you are playing alone, another Mii from your system will show up and you can invite them to tag along with you. There also seems to be several trusting individuals who will loan you their dog to tag along with you also. The collection of “stuff” to do goes way beyond mini-games and borders on a virtual life experience. You can even watch “vacation video” replays of any event before leaving that event.

    The best thing about this game is that there is something here for everyone. All of the usual suspects are here: racing, tennis, skiing, shooting, carnival games, etc. but it is the unlikely activities that give Go Vacation that extra push to place it above other mini-game collections. Surfing, Capture The Flag on Skateboards, White Water Rafting and Scuba Diving stand out as being unique and fresh.

     

    With all of these games and activities, there is some switching of controls frequently, such as adding and removing the nun-chuck. I understand having some consistency through the game helps make it an easier learning curve, but using the same controls for horseback riding, ATV racing, jet skis and skateboards feels like an opportunity was missed to make each special and less generic. Unfortunately, the controls are not editable.  All of that aside, Go Vacation supports nearly every accessory you can connect to your Wii or Wiimote including the Wii Zapper, Motion Plus and the Wii BalanceBoard.

    I look for Go Vacation to be a hit for families this holiday season. It is priced reasonably and literally could provide hundreds of hours of game play. My family has latched on to this during my review and we have played nearly twenty hours and I feel we have barely scratched the surface. This is a relaxing and frustration-free game that is fun for family members of all ages.

    • Huge open world to explore
    • Fresh new games and activities mixed with old favorites
    • Great value and great fun
    • Controls are a bit repetitive
    • No helmets or safety equipment on Kawawii?

    Final Score : 9 out of 10

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